Originally posted by lfroen
Sorry, it takes more than appeals to popularity to convince me.
?! Did you run usability testing like compnies I've brought to your attention ? I hope you did, because in opposite case your claims lack any base. When it comes to GUI's - you've better look at Microsoft before you even considering . They spent millions to find the answer to question "what kind of gui pleases people most".
Are you telling me that Microsoft runs usability tests? Now there's a shocker.

To be frank, I'm rather weary of anything UI produced by Microsoft, considering the atrocities they have unleashed upon the unsuspecting public before.
Originally posted by lfroen
It doesn't metter what kind of logical argument you will bring - people vote by liking or not liking particular type of gui. That's one of things that linux people tend to forgot - in GUI there's no right and wrong. There's "users like" and "users do not like".
Indeed, however, being a user myself, I don't like having to take extra steps to view information that could easily be accessible without extra effort. Forcing the user to jump through hoops is never a good idea.
Originally posted by lfroen
kmail, konqueror and konversation
I did not used konversation, but kmail and konqueror are exact example of something you should not do. Don't you wonder, why Outlook is so popular despile huge resource consumption ? It's same reason why kmail is not: people like first and not very match like second.
Well, let me see. Outlook runs on the operating system with over 90% desktop market-share and is backed by the maker of said operating system, whereas kMail runs as part of the KDE desktop that runs on operating systems whose total market share is something like 5%. Yeah, sure, the GUI, that's the reason.
Originally posted by lfroen
kmail, konqueror and konversation
Gnome, already learned from this mistakes: Evolution uses Outlook gui concept, and Nautilus is similar to explorer.
I haven't tried any of those and cannot comment on them. OTOH, it can be argued that when you are trying to get users to switch away from an existing program, it makes sense to make the new program appear familar to them, so that they do not have to relearn everything.
Originally posted by lfroen
I would like to emphasize it once more: stop thinking in categories of right and wrong - think about "like" and "don't like".
There is no right and wrong when it comes to GUI design, only what is the most appropriate for the situation at hand.